11/13/2023 0 Comments Im done with this shitWhenever I was challenged, I'd collapse like a souffle,īut I'm still alive to sing this song 'cause I ran away! When this reaction is portrayed as the right idea, or at least reasonable, then it's a case of Know When to Fold 'Em. Contrast with Line in the Sand, when all characters on a team are given the option to leave. May happen as a result of a Not What I Signed on For or Won't Do Your Dirty Work moment. One of the ways in which a character may choose to Opt Out. In more comedic examples, this moment usually occurs when someone (usually the Only Sane Man) senses that something idiotic or ludicrous is about to happen and thus opts to sit out of the ensuring chaos, not wanting to get themselves involved. If the upper crust of a given society does this in response to a major crisis, see The Elites Jump Ship.Ĭompare Dirty Coward, which is when someone abandons their allies when they need them the most, or just aren’t willing to face a tough situation in their lives, so they flee from it. In many cases, the character(s) end up getting killed or (in crime and mystery stories) arrested despite their efforts to abandon the whole mess. When the character is playing a game, this moment can overlap with a Rage Quit. The allies who have been abandoned might inform their ex-friend that nobody can leave alive. The character may abandon their allies only to quickly return (or not). In more dramatic examples, this moment can precede a betrayal, where the frustrated character decides that working with their enemies is the best course of action. In cases of danger or abuse, this sort of reaction can be the only way to get out safely or even at all. In many cases, they're shown to be immature and selfish at best, rudely leaving everyone else behind just because they felt like it- even if their reasons for leaving are proven to be valid or at least understandable. What's less varied is the portrayal of the character. ![]() On the other hand, such a moment can also be comedic or light-hearted, where the character just up and leaves on a whim and doesn't hurt anyone else by doing so. Something that may leave the other characters (and audience) feeling betrayed. This is about the dramatic unplanned moment when a character abandons their friends/allies/coworkers/etc. So, when the situation just goes beyond what they're willing to put up with, deciding to leave can be a powerful statement. ![]() They might even just be bored out of their skull. The situation they find themselves in might have devolved into something so utterly Sick and Wrong or just downright weird that walking out immediately is the only way they feel they preserve what little remains of their dignity and/or sanity. They might be stuck with people that infuriate or annoy them, and be expected to stay with them for the whole story. They might be thrown into a dangerous situation, where they'll most likely get slaughtered by their enemy. Sometimes, a character is pushed just a bit too far.
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